The Infomation on this page is based on the Travian Wiki at http://travianwiki.uni.cc/index.php?title=Main_Page
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Travian Time Calculator by ORT
(best viewed at 1024x768 and up)
Enter your resources and rates, select levels and/or an item, and click a button.
wood Wood clay Clay iron Iron wheat Wheat Warehouse Capacity Granary Capacity
Find your zone

Current date and time:  1 6:49 AM

Current Resources
Production Rates
Storage Full at  
Required Resources
Next Levels Wood Clay Iron Wheat
Wood
40 100 50 60
Clay
80 40 80 50
Iron
100 80 30 60
Wheat
70 90 70 20
Time to Produce (in hours) When
Wood Clay Iron Wheat Build Avail.
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
You must click Calculate after you have changed levels for the times to recompute. You can change all the levels and then just click the button once.
Required Resources Time to Produce (in hours) When
Next Level Wood Clay Iron Wheat Wood Clay Iron Wheat Build Avail.
0 0 0 0 0
You must click Calculate after you have changed the level for the times to recompute.
               

Travian is a browser game with a world full of thousands of users who all begin as the leaders of small villages.

Travian is a browser-based game, made in PHP, and is therefore played directly through the internet with a web browser. While Travian is a strategy game, with events occurring and resources accumulated in real time, it should not be confused with other types of real time strategy games where actions occur in a highly interactive and fast paced environment. The player starts with a village but seeks to amass an empire. No downloads, installations or plugins are required, although a graphicpack may be downloaded to ease server stress.

Browser games are electronic games that are played online via the Internet. They are distinct from normal video and computer games in that they do not require any client side software to be installed. There are games that rely solely on client-side technologies such as a web browser and a common plugin such as Java or Flash, whereas other also employ server-side scripting. The latter case are typically (massive) multiplayer games, whereas the client-side games are typically single-player games. A game played in a browser is often called a browser-based game.


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